Check with TS3 to find out recent scrim info!!!
TEAMSPEAK 3: ca1.teamspeak.cc:9046
Upcoming Scrims:
iareConfusE
Patriot
Tommyguns
Valeriytj
Secret
Puppyfart
[MaYhEm] Ghost_Fox
mistafosta
EdwinL
Jgraham5987
RuggedJay
Wahid
Escondi7do
HK45GUY
Chipmunk995
MyOdessa
DATDarkness
Jgraham5987
NoodleKnight
Bobby
Majorass
Triggs75
The Soup Nazi
chipmunk995
Pyroteknick
Crookedcrew
Unable to attend:
[MaYhEm]Saint
--------------------------------------------------------------------------------
Please do not use the in-game chat to communicate with any of the other teams during the scrim. This is left to the team leaders and them only. If there is any concerns about the other team please discuss it in the TS3 only.
1:
Squads this time are going to go under 4 squad leaders with 3 man teams which will include:
Alpha Squad leader:
1-
1-
1-Medic:
Bravo Squad leader:
1-Assault:
1-Medic:
1-Medic:
Charlie Squad Leader:
1-Medic:
1-Medic:
1-Medic:
Delta Squad Leader:
1-Recon:
1-Engineer:
1-Engineer:
Delta Squad primary roll: Vehicle support.......UAV, tanks, helos, etc.
Alpha Squad leader:
1-Assault:
1-Assault:
1-Medic:
Bravo Squad leader:
1-Medic:
1-Medic:
1-Assault:
Charlie Squad Leader:
1-Medic:
1-Medic:
1-Medic:
Delta Squad Leader:
1-Engineer:
1-Engineer:
1-Medic:
Delta Squad primary roll: Vehicle support.......UAV, tanks, helos, etc.
iareConFusE Strategy Guide
This time around, let's utilize ALL of the vehicles we can. This means if you see a vehicle at spawn, even if you have squad mates up front, spawn at the uncap spawn and bring that vehicle into the fight.
If you decide to go through a building, rather than around it, do not knife the windows or the doors. Broken doors are obvious signs that someone has breeched, and everytime you use your knife, your character makes a silly grunting sound, totally giving away your position. Shooting a window out and jumping in is a less obvious method, as the enemy won't know if the round fired was friend or foe unless he looks.
If you see an enemy far off, resist your urge to engage him. Try to only engage enemies in your immediate vicinity so that your squad can retain the element of surprise. As we all know, DICE for some reason programmed ALL of the rounds fired to be freaking tracers, so if you fire across the map at someone and don't even kill him (even if you do), it will alert the entire team as to your exact position. Yes, they'll be communicating and they'll know our general location after we engage the guys in front, but at least each enemy player won't be able to individually see the tracers coming from the bushes.
Make use of flanking routes. Open up the map every now and then, and look for the boundaries of the map. Plan your route along the edge of this boundary. It will take more time, but in the end it will be worth it if you end up behind the enemy. Just... don't go charging forward into the enemy (I'm looking at you Tommy!)
If you're flying a helicopter, try to fly in an orbit, and don't leave without a gunner.... Your objective as a helicopter is to just lay waste to enemy hiding spots (buildings, etc), and take out as many infantry as you can to support the team advance. If you're in a tank, try not to leave without a gunner as well.
While on defense, if the enemy takes a section of the map after destroying both Mcom stations, FALL BACK. Do NOT stay in enemy spawn trying to pick people off. We need everybody back at the next set of objectives ASAP. Kill people on your way back to the next base, but don't linger. Remember, our objectives are the Mcom stations, not the number of kills we get. We learned this the hard way in the first scrim, enemy had planted both bombs and half of our team was still at the old base derping around.
Here's the loadout that I want the classes to play. Whichever class you're assigned to play on, follow this.
Assault
Your primary objective is to lay out smoke cover while advancing during offense. Smoke the Mcom, as well as behind it, towards the defender's side of attack. While playing defense, smoke will be placed in front of the objective, on the enemy's side. DO NOT smoke the Mcom while a teammate is defusing, smoke AROUND it, towards the enemy. Toss ammo packs everywhere you hold a position.
- Best Primary
- Best Secondary
- Smoke (NO 40mm GL or SG)
- 2x grenade upgrade (to spam that smoke where necessary, this gives you 2x frag, and 4x smoke)
- Magnum ammo ONLY (armor not needed, as we will have many medics)
- Alt Fire/Smoke(countermeasure)
Engineer
Your primary objective is VEHICLE destruction. Engage infantry if there isn't any armor or helos to deal with. The instant you see a tank, APC, helo, etc in play, your priority will switch to tagging/engaging vehicles only. Medics will revive you if you go down, but concentrate all rocket fire on vehicles to get them out of play as fast as possible. While on offense, engineers will be the ones piloting/driving the vehicles. If you take damage, fall back a bit and hop out to repair. DO NOT forget to repair your tank. If possible, make sure that you don't leave without a gunner, as a gunner sits atop the tank and can cover all sides while you repair from the rear. Gunners should be covering sectors that the main cannon isn't pointed at, as the driver obviously has that sector covered. Cover the rear and the sides unless the driver tells you he needs help removing enemies at the front. If your tank get's C4's while out in a fairly open area, you failed as a gunner.
- Best Primary
- Best Secondary (But I want 2 engineers to equip a tracer dart FOR TANKS ONLY! Do not waste time trying to tag a helicopter. If you see an opportunity to kill a helicopter, use a plain old rocket or an AT4)
- Any rocket launcher you like
- Use an optic if your best primary has crappy iron sights. If possible, skip the optic and equip the Explosive Upgrade perk so you can carry 2x rockets.
- Exp Mk2 damage upgrade (No magnum ammo required)
- Alt fire/smoke
Medic
Your primary objective is to heal and revive players. Engage infantry if your squad is up. The instant a squad member goes down (even while playing defense), if it seems fairly safe to do so, REVIVE HIM! It takes half a second to revive, and more than 10 seconds to spawn, go figure. Don't revive someone that's obviously in the line of fire and will die immediately after. Toss health packs everywhere you hold a position.
- Best Primary
- Best Secondary
- Defib (by default)
- LW Pack
- Magnum ammo
- Alt fire/smoke
Recon
Your primary objective is NOT to sit back and snipe at enemies. If you're recon, you'll be fighting at mid to close range, playing fairly aggressive. Your objective is to engage infantry, but when a vehicle comes into play and is nearby your position, do your best to C4 it (be sneaky, don't be a suicidal dumbass about it). Throw motion sensor balls towards the direction the team is advancing. In hardcore mode you won't be able to see highlighted enemies unless you press "M" to toggle the map quickly. They still may be useful for those willing to make the effort to toggle the map.
- VSS or SVU, or even one of the SMGs or BR's available to all classes (G3, M1A1, etc...NO Bolt actions unless you're extremely confident with one at close range)
- Best Secondary
- C4 (NO Mortar!)
- Optic if necessary, if not use 2x explosive upgrade
- Magnum ammo
- Alt fire/smoke
TEAMSPEAK 3: ca1.teamspeak.cc:9046
Upcoming Scrims:
iareConfusE
Patriot
Tommyguns
Valeriytj
Secret
Puppyfart
[MaYhEm] Ghost_Fox
mistafosta
EdwinL
Jgraham5987
RuggedJay
Wahid
Escondi7do
HK45GUY
Chipmunk995
MyOdessa
DATDarkness
Jgraham5987
NoodleKnight
Bobby
Majorass
Triggs75
The Soup Nazi
chipmunk995
Pyroteknick
Crookedcrew
Unable to attend:
[MaYhEm]Saint
--------------------------------------------------------------------------------
Please do not use the in-game chat to communicate with any of the other teams during the scrim. This is left to the team leaders and them only. If there is any concerns about the other team please discuss it in the TS3 only.
1:
Squads this time are going to go under 4 squad leaders with 3 man teams which will include:
Alpha Squad leader:
1-
1-
1-Medic:
Bravo Squad leader:
1-Assault:
1-Medic:
1-Medic:
Charlie Squad Leader:
1-Medic:
1-Medic:
1-Medic:
Delta Squad Leader:
1-Recon:
1-Engineer:
1-Engineer:
Delta Squad primary roll: Vehicle support.......UAV, tanks, helos, etc.
Alpha Squad leader:
1-Assault:
1-Assault:
1-Medic:
Bravo Squad leader:
1-Medic:
1-Medic:
1-Assault:
Charlie Squad Leader:
1-Medic:
1-Medic:
1-Medic:
Delta Squad Leader:
1-Engineer:
1-Engineer:
1-Medic:
Delta Squad primary roll: Vehicle support.......UAV, tanks, helos, etc.
iareConFusE Strategy Guide
This time around, let's utilize ALL of the vehicles we can. This means if you see a vehicle at spawn, even if you have squad mates up front, spawn at the uncap spawn and bring that vehicle into the fight.
If you decide to go through a building, rather than around it, do not knife the windows or the doors. Broken doors are obvious signs that someone has breeched, and everytime you use your knife, your character makes a silly grunting sound, totally giving away your position. Shooting a window out and jumping in is a less obvious method, as the enemy won't know if the round fired was friend or foe unless he looks.
If you see an enemy far off, resist your urge to engage him. Try to only engage enemies in your immediate vicinity so that your squad can retain the element of surprise. As we all know, DICE for some reason programmed ALL of the rounds fired to be freaking tracers, so if you fire across the map at someone and don't even kill him (even if you do), it will alert the entire team as to your exact position. Yes, they'll be communicating and they'll know our general location after we engage the guys in front, but at least each enemy player won't be able to individually see the tracers coming from the bushes.
Make use of flanking routes. Open up the map every now and then, and look for the boundaries of the map. Plan your route along the edge of this boundary. It will take more time, but in the end it will be worth it if you end up behind the enemy. Just... don't go charging forward into the enemy (I'm looking at you Tommy!)
If you're flying a helicopter, try to fly in an orbit, and don't leave without a gunner.... Your objective as a helicopter is to just lay waste to enemy hiding spots (buildings, etc), and take out as many infantry as you can to support the team advance. If you're in a tank, try not to leave without a gunner as well.
While on defense, if the enemy takes a section of the map after destroying both Mcom stations, FALL BACK. Do NOT stay in enemy spawn trying to pick people off. We need everybody back at the next set of objectives ASAP. Kill people on your way back to the next base, but don't linger. Remember, our objectives are the Mcom stations, not the number of kills we get. We learned this the hard way in the first scrim, enemy had planted both bombs and half of our team was still at the old base derping around.
Here's the loadout that I want the classes to play. Whichever class you're assigned to play on, follow this.
Assault
Your primary objective is to lay out smoke cover while advancing during offense. Smoke the Mcom, as well as behind it, towards the defender's side of attack. While playing defense, smoke will be placed in front of the objective, on the enemy's side. DO NOT smoke the Mcom while a teammate is defusing, smoke AROUND it, towards the enemy. Toss ammo packs everywhere you hold a position.
- Best Primary
- Best Secondary
- Smoke (NO 40mm GL or SG)
- 2x grenade upgrade (to spam that smoke where necessary, this gives you 2x frag, and 4x smoke)
- Magnum ammo ONLY (armor not needed, as we will have many medics)
- Alt Fire/Smoke(countermeasure)
Engineer
Your primary objective is VEHICLE destruction. Engage infantry if there isn't any armor or helos to deal with. The instant you see a tank, APC, helo, etc in play, your priority will switch to tagging/engaging vehicles only. Medics will revive you if you go down, but concentrate all rocket fire on vehicles to get them out of play as fast as possible. While on offense, engineers will be the ones piloting/driving the vehicles. If you take damage, fall back a bit and hop out to repair. DO NOT forget to repair your tank. If possible, make sure that you don't leave without a gunner, as a gunner sits atop the tank and can cover all sides while you repair from the rear. Gunners should be covering sectors that the main cannon isn't pointed at, as the driver obviously has that sector covered. Cover the rear and the sides unless the driver tells you he needs help removing enemies at the front. If your tank get's C4's while out in a fairly open area, you failed as a gunner.
- Best Primary
- Best Secondary (But I want 2 engineers to equip a tracer dart FOR TANKS ONLY! Do not waste time trying to tag a helicopter. If you see an opportunity to kill a helicopter, use a plain old rocket or an AT4)
- Any rocket launcher you like
- Use an optic if your best primary has crappy iron sights. If possible, skip the optic and equip the Explosive Upgrade perk so you can carry 2x rockets.
- Exp Mk2 damage upgrade (No magnum ammo required)
- Alt fire/smoke
Medic
Your primary objective is to heal and revive players. Engage infantry if your squad is up. The instant a squad member goes down (even while playing defense), if it seems fairly safe to do so, REVIVE HIM! It takes half a second to revive, and more than 10 seconds to spawn, go figure. Don't revive someone that's obviously in the line of fire and will die immediately after. Toss health packs everywhere you hold a position.
- Best Primary
- Best Secondary
- Defib (by default)
- LW Pack
- Magnum ammo
- Alt fire/smoke
Recon
Your primary objective is NOT to sit back and snipe at enemies. If you're recon, you'll be fighting at mid to close range, playing fairly aggressive. Your objective is to engage infantry, but when a vehicle comes into play and is nearby your position, do your best to C4 it (be sneaky, don't be a suicidal dumbass about it). Throw motion sensor balls towards the direction the team is advancing. In hardcore mode you won't be able to see highlighted enemies unless you press "M" to toggle the map quickly. They still may be useful for those willing to make the effort to toggle the map.
- VSS or SVU, or even one of the SMGs or BR's available to all classes (G3, M1A1, etc...NO Bolt actions unless you're extremely confident with one at close range)
- Best Secondary
- C4 (NO Mortar!)
- Optic if necessary, if not use 2x explosive upgrade
- Magnum ammo
- Alt fire/smoke


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