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  • #16
    Jyruiz
    Senior Member
    • Oct 2009
    • 2045

    Originally posted by Kestryll
    Once I get this rifle sorted out I'm probably going to sell my 10FCP-K. I just don't see myself sitting at a bench doing all that is necessary to get precision groups out of it, a butterfly will go by and I'll get distracted. In a SHTF scenario that beast would be more of a static weapons emplacement then a rifle.
    No, I love my 10FCP-k, only use it up to 300 yards on steel targets, but one day I will try to find a place to stretch it.

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    • #17
      Spyder
      CGN Contributor
      • Mar 2008
      • 17152

      Originally posted by Kestryll
      Damn! You're right! For some reason I thought it was moa/moa.
      I decided on moa mainly because either one is going to be something I have to learn but the moa seems like the math is less complicated. I'm actually better at math then I like to admit I just don't like math at all.
      Originally posted by sjb269
      Food for thought, if the folks you shoot with primarily shoot MIL/MIL, might be a good idea to go with that as well as they will be giving you corrections in MIL. and visa versa.
      I've been running a Vortex PST 4-14 ffp moa/moa for a year or two now, and for the price, it's great. The "zero stop" is not a true zero stop and the system they use for it kind of sucks, but if you don't beat it up, it will work. I would rather have mil/mil, because the folks I shoot with use mils, but when I bought it, this was all that was available and I needed something for my Surgeon. Vortex CS is exceptional.

      MOA has way more complicated math than mil! mil math is based on 10s. No funky .614 or whatever it is decimals!

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      • #18
        bomb_on_bus
        Calguns Addict
        • Jun 2009
        • 5492

        Us optics has a nice ffp 3-18 but its a tad expensive. IOR has an excellent 3-18 offering that has all of what you're looking for. Plus if ya look at the for sale thread optics section always has an offering and usually for a really good price to boot.

        I'll agree with what others have said about the 4-16 vortex scope.
        Originally posted by aklon
        In 1775 we stood up.

        In 1776 we announced we would not be sitting back down.

        sigpic
        Ahhhhhhhhhhh! Man that was some great Kool-Aid.......... hmmmmmm theres a hint of something metallic. Oh well guess I will get on with the voting.

        Comment

        • #19
          Kappy
          Calguns Addict
          • Jul 2007
          • 5349

          Can someone define "zero stop" for me?


          Sent from my iPhone using Tapatalk
          Facts are stubborn things; and whatever may be our wishes, our inclinations, or the dictates of our passions, they cannot alter the state of facts and evidence.

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          • #20
            Merc1138
            I need a LIFE!!
            • Feb 2009
            • 19742

            Originally posted by Kappy
            Can someone define "zero stop" for me?


            Sent from my iPhone using Tapatalk
            You know how when you zero a scope at say... 100 yards, then maybe you pop the turret off and turn it so it's actually at 0? A zero stop will prevent you from turning it below that point, so you can easily return back to your zero without getting lost in which revolution your turret happens to be on. That being said, you don't necessarily have to set the zero stop to stop at 0 either. You might want an extra few clicks of adjustment below zero. As Spyder pointed out, the vortex doesn't allow a hard stop at 0, rather some play beyond zero, but it's still "close enough" and prevents you from getting lost in the turret rotations.



            That doesn't really explain very clearly what a zero stop is, but you can see how that particular zero stop works and exactly what is going on once it's set.

            Comment

            • #21
              Kappy
              Calguns Addict
              • Jul 2007
              • 5349

              Originally posted by Merc1138
              You know how when you zero a scope at say... 100 yards, then maybe you pop the turret off and turn it so it's actually at 0? A zero stop will prevent you from turning it below that point, so you can easily return back to your zero without getting lost in which revolution your turret happens to be on. That being said, you don't necessarily have to set the zero stop to stop at 0 either. You might want an extra few clicks of adjustment below zero. As Spyder pointed out, the vortex doesn't allow a hard stop at 0, rather some play beyond zero, but it's still "close enough" and prevents you from getting lost in the turret rotations.







              That doesn't really explain very clearly what a zero stop is, but you can see how that particular zero stop works and exactly what is going on once it's set.

              Aaaaah. My scope doesn't have a zero stop then. And I guess I'm ok with that. Not a major loss for me. Just have to pay more attention on the rare times I shoot more than 100yds?


              Sent from my iPhone using Tapatalk
              Facts are stubborn things; and whatever may be our wishes, our inclinations, or the dictates of our passions, they cannot alter the state of facts and evidence.

              Comment

              • #22
                Merc1138
                I need a LIFE!!
                • Feb 2009
                • 19742

                Originally posted by Kappy
                Aaaaah. My scope doesn't have a zero stop then. And I guess I'm ok with that. Not a major loss for me. Just have to pay more attention on the rare times I shoot more than 100yds?


                Sent from my iPhone using Tapatalk
                Not really. I'd say more like any time you need to rotate your elevation turret more than once, or you need to quickly return to zero for any other reason, or you might forget what your previous elevation was, etc.

                Depending on your scope, even if it doesn't come with a zero stop you might actually be able to make a shim for it. It may not let you set an exact stop at zero, but it'll be obvious going a few clicks past zero, hitting the stop, and then rotating it to zero(which really isn't a problem as long as you can see it).

                Comment

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