I'm always trying to find new ways to keep training stimulating and break out of the typical "square range" mentality.
One of the biggest gaps in training is getting the shooters to think. Drills that force the shooter to make decisions, and take the proper course of action based on those decisions, are difficult to create.
Targets that react, and do something when they're hit effectively, or not hit effectively, can add a huge new dynamic to flat range training.
I have been trying to come up with an easy and inexpensive way to accomplish this and here's what I've come up with. I'd like input from you here.

The red balls are inflated balloons that support the weight of the target. When all balloons holding up the target have popped, the box drops free to the ground.
You can have a target set up so that a single controlled pair to center mass will drop the target, or have two balloons inflated so that a failure drill is required. (Or you could load up the torso with balloons that would simulate a heavily armored enemy)
You can set up several targets rigged differently and then set up drills that require the shooter to engage these targets from barricades, different distances, or different shooting positions.
The key is that the target tells the shooter what do do, rather than an instructor.
In the real world, there's no instructor telling you how many rounds will be required do drop each specific bad guy in a firefight.
Any thoughts?
One of the biggest gaps in training is getting the shooters to think. Drills that force the shooter to make decisions, and take the proper course of action based on those decisions, are difficult to create.
Targets that react, and do something when they're hit effectively, or not hit effectively, can add a huge new dynamic to flat range training.
I have been trying to come up with an easy and inexpensive way to accomplish this and here's what I've come up with. I'd like input from you here.

The red balls are inflated balloons that support the weight of the target. When all balloons holding up the target have popped, the box drops free to the ground.
You can have a target set up so that a single controlled pair to center mass will drop the target, or have two balloons inflated so that a failure drill is required. (Or you could load up the torso with balloons that would simulate a heavily armored enemy)
You can set up several targets rigged differently and then set up drills that require the shooter to engage these targets from barricades, different distances, or different shooting positions.
The key is that the target tells the shooter what do do, rather than an instructor.
In the real world, there's no instructor telling you how many rounds will be required do drop each specific bad guy in a firefight.
Any thoughts?

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