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Competition, Action Shooting And Training. Competition, Three gun, IPSC, IDPA , and Training discussion here.

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Old 11-22-2017, 9:11 AM
Mazdaspeed Jon's Avatar
Mazdaspeed Jon Mazdaspeed Jon is offline
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Location: Reseda, CA
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Default X3 Rifle Match This Sunday 11/26/17 - Piru, CA

The X3 Rifle Match is Southern California's premier all-rifle match held at the California Tactical Academy (www.californiatacticalacademy.com) in Piru, CA - just a short drive away from LA and Ventura. This match will feature 6 stages that combine close quarters and long range precision shooting. Targets include standard and half-sized USPSA paper targets, reactive steel targets, and clay targets.

Register for the match here: https://practiscore.com/dwb-x3-rifle...-2017/register

All you need is you, your rifle, enough magazines for 30-40 rounds per stage, and ammunition for the day. Round count will be around 250 rounds total. Registration opens at 0730, there is a mandatory shooters meeting at 0830, and shooting starts at 0845 sharp! If you want to squad with your friends, you had better sign up early as the squads fill up very quickly. Match fees for the event will be $40 and need to either be paid in advance on the CTA website or at the public range on your way in. All shooters must stop at the public range to sign the range waiver on the way in.

Safety Requirements:
All long guns must have a safety/chamber flag installed when not on the line.
All long guns must be bagged or cased when transported between your car to the stages as well as between stages.

Divisions:

Limited (No Magnification - RDS allowed)
Tactical (1 magnified optic allowed + secondary iron sights)
Open (Multiple electronic optics allowed)
Heavy Metal Limited (.30 cal or larger, No Magnification - RDS allowed)
Heavy Metal Tactical (.30 cal or larger, 1 magnified optic allowed + secondary iron sights)
CA 10-Round

Rules are based off of the USPSA Multigun Rules (http://www.uspsa.org/uspsa-rules.php)

Scoring is basic Time-Plus with stage points. All USPSA paper targets require one "A or B" hit or two hits anywhere else to neutralize. All steel targets must be hit to be neutralized. The rifle spinner must spin 360-degrees to be neutralized. Penalties are assessed for a single "C" or "D" zone hit (+5s), no-shoot hits - max 2 per target (+5s), failure to neutralize (target engaged-no hits) (+10s), failure to engage (+15s), and failure to complete an obstacle like a rifle spinner (+60) - although this last one won't be in every match. When there is long range rifle steel in the match (200+ yards), it is designated as Enhanced Penalty Targets and a failure to neutralize any of those will be a +20s penalty.

For more information, follow us on Facebook @deadwoodboys https://www.facebook.com/deadwoodboys
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