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Old 10-26-2012, 6:52 PM
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ramzar ramzar is offline
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Default AAR: Part 3 -- Carbine with Night Shoot

Training Day 2: Carbine 1 plus night shoot (a solid 11 hours of instruction)

Started straight into the fundamentals with a stance that’s fairly straight up to put less train on your back as well as reaching your pistol if on your belt’s strong side plus seeing more with your eyes pointed straight through. You control the carbine straight into your shoulder. Not too high because then you lose leverage. Extend the stock all the way out. C-clamp with support hand with thumb straight towards the flashlight on/off switch. Thumb straight has similarity with the pistol. Both right and left elbow are tucked down and in. Left elbow locks the stock into shoulder. Ride the safety. Frank is not a fan of ambi safety. Kind of gets in the way. Control the carbine at all times. When shooting bring the carbine to your eye level instead of tilting head down to the carbine. His low ready is the sights below the nose so as to scan around. His high ready is also with the muzzle below the nose. Another reminder to know the status of your weapon at all times.

Went into recoil management by delivering 5 rounds several times each as fast as possible while landing them on the index card at 10 yards. We would then deliver single rounds at second, second, etc. to see how well we track the sights. Again the eyes are important to keep track of shots. All about getting the right rhythm for you. Frank set up our individual targets with index 5 index cards with card #1 in the center, #2 top left, #3 top right, #4 low left and #5 low right. You’d deliver 1-2 rounds in the proper numerical sequence. The order makes it a little challenging. At times each number would get that many rounds. We also teamed up with each shooter having two targets and if you found a called number or numbers you’d deliver that many rounds on each of the two targets you’re responsible for.

Frank went through the sequence of loading your carbine. He likes to see his DI gun a little wet on the bolt carrier group (BCG). Turn the sights one and adjust intensity based on available light. He likes turning it a little lower for CQB and distant shots. Bolt to rear and check and points with possible ammo. Bring carbine to shooter’s box to see both magwell and target. In the Kydex mag pouche the bullets are facing back. Ride the support thumb up to hit the paddle. Get a sight picture, press check and make sure you’re in battery (use forward assist if need be). Close dust cover.

We did the 1-2-3-4-5 drill like with the index cards above but with steel in similar placement at 10-15 yards. Get all five in numerical sequence in under 2.5 seconds.

Interestingly, on reloads Frank now always turns the safety on and has not found a big difference in time although he only had about 100 repetitions into it. Got the idea from Pat McNamara and I can attest that Pat is adamant about it. For Tactical Reload he uses his support index finger to separate the two magazines instead of an L-shaped configuration. A little awkward at first but ultimately more efficient with repetition. Went through it dozens of times. Worth doing on your own dry quite a few iterations.

Next was fast target acquisition. You see what you need to see and the eyes move ahead of the weapon to the next target. Of course, both eyes open. There were four steel in front of you. The first two to the extreme left are a yard apart. Between left-most and third steel is about 7 yards and between first steel and fourth steel is about 20 yards. First you hit the first two steel which makes for very fast hits. For the others Frank watches your eyes to see if you’re tracking ahead of weapon. The furthest target resulted in either over-travel or under-travel for many at first. Pretty soon with adjustments you’re humming and hitting them pretty fast. Like Frank says: “See what you need to see”.

The lecture and demo of malfunctions was brief, to the point and again efficient. The push/tug on magazine is as always. Slamming magazines home is a bad thing. We also did double-feed, stove-pipe and bolt-override.

Malfunctions was a good segue to transition to pistol. Put the carbine on safe and using your support hand lay it to the side of your thigh being careful not to cover your magazines there. This also got us into always loading your pistol first. Fire carbine with one round, put on safe, transition to pistol more rounds and then get the carbine reloaded. Many iterations.

Moving forward again with heel landing with knees bent and rolling forward. Once you have a good sight picture fire away.

We moved from 15 yards to 10 firing 3 rounds and then from 10 to 7 yards with 3 rounds.

Another great drill was to start at 10 yards and upon buzzer run to 25 yards, turn and fire 5 rounds at the small vertical index card. Then to 15 yards with 5 rounds and finally to 10 yards with 5 rounds. All under 30 seconds. Many got the 30 seconds but even Frank couldn’t get all 15 rounds in the index cards. One tough drill.

With the carbine we also did the Freedom 20 round drill. Position 1 is 15 yards from a singular steel target. Position 2 is to the left about 2 yards, position 3 to the right about 2 yards and position 4 straightforward 5 yards from position 1. You start on 1 and follow the numbers to 20 rounds total. Dizzying! You have to do it in under 60 seconds. Many did. Gets you amped up.

We also experimented with stationary turns without moving your feet as well as other drills from other outfits.

The night had us doing one drill a lot. Here you start with one round in pistol and one in carbine. Upon buzzer and being behind two sets of vertical barrels you go left and engage the steel at 25 yards, carbine on safe, transition to pistol and between the barrels you hit the steel at 10 yards and get slide lock on pistol, reload and from the right side of the right barrels another round to steel at 10 yards. Holster pistol, reload carbine and another round to steel at 25 yards.

We also had the nighttime Thunderdome 7-7 drill. Need 10 points per USPSA target (A zone 4 points, C zone 3 points and D zone 2 points plus head shots 4 points). 4 paper targets and one final steel. First to steel wins unless you did not get full 10 points per paper target. Load carbine with 7 rounds. Start with carbine and move in a straight line to target 1 directly ahead (3 good rounds will get you 10 points). Target 2 is to your left (if you go past it do not shoot back). Target 3 is directly in front of you at the end. With one round you're out with carbine and put on safe and transition to pistol. Give it two more rounds and target 4 is to your left behind a wall. Finally, the steel. You're doing this all at night. You could do it in 13 clean rounds. Get your hits.
Their drills are bloodless battles, and their battles bloody drills.
- Historian Josephus (AD 37-101) on the Roman military

Last edited by ramzar; 10-26-2012 at 6:58 PM..
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