View Full Version : V Tech, Pro student CCW Sim

10-19-2007, 8:16 PM
I thought some of you would be interested in seeing this.

Disclaimer: Not for those who are sensitive to video game violence. This is not an actual simulation, it is an experiment
to show the differences that one student ccw can make if he or she were present. Also, I am not affiliated with the
creator, I just happend to stumble on these videos.

Some guy (from East Europe of all places) created video game sims of

1) Gun ban at Vtech, FBI agent's POV


2) Fourteen scenarios consecutively, most are with one ccw student


These are random generations and not scripted gun fights.

Here is his website: http://guns.aandar.com

10-19-2007, 8:27 PM

The only thing about it that is not good is it's not immediately obvious to the viewer that the PoV (the guy who is looking at the scene toting an AK) is invisible to the people involved and is not part of it. It would have been better if it could have been a "cam" looking on these events.

In any case, BRILLIANT.

10-19-2007, 8:44 PM
Yeah the POV for the 14 sims was confusing initially. Have you checked out his website? It could be valuable to show parties that are hesitant about the benefits of on campus ccw. :)


10-19-2007, 11:35 PM
Very interesting.

10-20-2007, 12:00 AM
very true, even a video games gets it right

10-20-2007, 12:49 AM
Seems like he put a lot of time into that. Good work on his part. Makes me wonder how many simulations like this have been done on supercomputers with thousands of variables and such. I bet the FBI has run some and come up with similar results. The top dogs are probably just under too much political pressure to release the studies.

10-20-2007, 1:37 AM
A very interesting but not entirely convincing depiction of what might have happened. Maybe it's because I'm watching Sim #5 right now, but even besides this one the reaction times are superhuman. In Sim #7 the CCWer was already drawn and aimed before the psycho rounded the corner. Not to mention the layout doesn't realistically depict the environment, but you could argue I'm nitpicking.

On another note, does anyone know what game it is? Looks like Operation Flashpoint.

10-20-2007, 6:04 AM
DedEye: Go to http://guns.aandar.com for a better discription of each sim, and how it was set up, and how the results played out.

10-20-2007, 9:50 AM
Chris himself has posted here asking about his website. :D


I'm glad to see he is getting some more recognition, he deserves it.

10-20-2007, 10:45 AM
That sucks when the psycho kills the only armed student...

10-20-2007, 12:45 PM
I think this would be far more effective a message if it were a live action video.

Imagine for a moment- a video of the same concept as portrayed in the 'sim, with live actors. The "psycho" is portrayed by a person armed with a paintball gun who enters a campus with the intent of mass murder. Four scenarios are played out. In the first, our villan would enter a room and begin 'execution' style killings with a 100% gun ban. The second would be the same mass murder, rounding up students and lining them up for 'execution'. The following two scenarios would invovle the same tactics by the mass murderer, but one of the students would be armed with another paintball gun. As in real life, the police would only become a factor after the shooting begins... they cant be everywhere all the time... I think that is a flaw in our friends 'simulation'- even if police were already on campus, they arent endowed with the ability of preemption unless our 'psycho' has notified them of their plans.

Any amatuer videographers out there care to indulge my whim?